Games about being human,
not being good at games.
Thoughtful writing about games, the internet, and the ordinary parts of life that leave a mark.
Latest writing
Browse all →The best games about relationships — and why so few of them work
From Florence to The End of Us, a look at the tiny genre that keeps trying to put love on a screen — and why it so rarely lands.
Short games you can finish in one sitting
The one mechanic that made me cry
Free browser games that are secretly brilliant
What actually is an “art game”?
What we write about
Browse all →Games That Stay With You
Small, strange, emotional games and the ideas that make them work.
Life Between Games
Personal essays about memory, routine, growing older, and being human.
Internet Archaeology
Lost websites, browser games, old communities, and the web we remember.
Small Things, Big Feelings
Writing about ordinary moments that become more meaningful over time.
About “The End of Us”
Before this was a blog, the-end-of-us.com was a small, wordless art game about two objects drifting through space — and about loss. It did in a few minutes what most games can’t do in forty hours, and it was written up by AV Club, Game Developer, and Jay is Games.
We kept the name because it’s exactly the kind of game we’re here to write about: tiny, strange, and quietly devastating. It set the bar for everything we cover.
Read the whole story →the end of us
2011
The good stuff, once a week.
One overlooked game, one thoughtful essay, no filler. Free.